

As with other Nintendo games, the activities are quick to learn, but still challenging with great replay value (great for working out), and are extremely cute, clever, creative, and in a lot of cases hilarious. Some of the activities are the same, but they’ve also improved some and added new ones, many of which make innvoative and creative use of the Wii U’s GamePad.

They’ve kept the core Yoga, Strength Training, Aerobic, and Balance Game categories from Wii Fit, and added a new category called Dance. I’m happy to say that with Wii Fit U, Nintendo has continued to evolve the game in terrific ways. Wii Fit and its sequel Wii Fit Plus were runaway successes in the late 2000s, selling 22.67 million and 20.86 million copies respectively when added together, making it one of the most successful console games in history. Could they spawn a resurgence of interest in the Wii U as a fitness gaming system? I’ll review new games as they come out on the blog, and as I find ones that are great for exercise and fitness, I’ll post them here to this best-of-the-best list. They’re paying the price for that, as sales of the Wii U have been far below projections.īut in late 2013, there are a number of motion control titles that look promising. When the Wii U launched in November 2012, Nintendo clearly wanted to focus more on the Gamepad controller than the motion controls that made the Wii so immensely popular. Some were good, some not-so-good, and some were horrible. Soon, everyone out there was developing a fitness game for the Wii.

Nintendo launched a revolution in video gaming in 2008 when it released Wii Fit, and EA Sports followed suit in 2009 with EA Sports Active. We identify and review the best of the best Wii U fitness games here. Still, neither Nintendo nor vendors like Majesco or Ubisoft are abandoning the Wii U as a platform for fitness gaming.

With its emphasis on the new Gamepad controller, the Wii U has put less emphasis than its predecessors on motion controls.
